Surely you've been reading Strong Bad's dev blog, in which the masked star of Strong Bad's Cool Game for Attractive People offers his insights about the game development process. Now we're taking you even deeper into the intriguing world of episodic game design with Behind the Bad, a series of short documentaries that pulls back the curtain to reveal exactly what it is we do around here...
Thanks to our friends at G4 for helping to promote Behind the Bad!
GameCyte has posted a nice video interview with our design director, Dave Grossman. Your life will not be complete until you've watched it.
This is the second interview of three that GameCyte conducted during a visit to our office a few weeks ago. The first (viewable here), was with executive producer Brett Tosti, talking about Strong Bad's Cool Game for Attractive People. The last video will be with veteran designer Mike Stemmle, talking about Strong Bad and... some other stuff.
Telltale has partnered with a studio named Videlectrix to develop Strong Bad's Cool Game for Attractive People. This type of collaboration is new to us, but these guys came highly recommended by The Brothers Chaps so we thought we'd give it a try. (The experience has been.... interesting so far. Lead designer Mark Darin posted some of his impressions of Videlectrix here.)
Yesterday's update at Homestarrunner.com gives a unique glimpse into the minds of the guys we're working with. You should watch it, if only for reassurance that the game is in very capable hands.
The Summer of Sam & Max is barreling along, well over the half-way mark now, with no sign of stopping!
What's happening this week: This week brings all things Episode 4: Three new commentary tracks - one by the design team, one by the development team, and one by the guys at Bay Area Sound - as well as the usual bevvy of concept art, a Q&A with Dave Grossman, and Brendan's latest "Play it Again" list of the dusty corners you might have missed on your first Abe Lincoln playthrough.
The reason you care: This update is also a momentous occasion because it's the first one to feature an appearance on the commentary tracks by yours truly, mumbling about the war song or something. Everyone else is extremely insightful and entertaining, and totally unafraid to mention every time Sam or Max does a "point up" animation, so you should probably get watching while the watching is good.
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Bonus marketing message: Of course, it's also worth mentioning that all the video content appearing during the Summer of Sam & Max is also available in super high quality archival form as part of the Season One disc which we're selling on our store! (or giving to you for free if you already bought the full Season One download set)
The disc has all six episodes of the game (free of online activation to boot!) along with a DVD video layer containing all the aforementioned Summer commentary tracks, as well as trailers, machinima shorts, and a bunch of other video goodies you'll have to find for yourself. So, check that out, too.